After hours of trial and error, mix and match, cursing, hair-pulling and general icon-related grumpiness....I have finally figured out a solution for the "color burn" blend mode option found in other image editing progams. It's not as simple as, say, clicking a drop down menu and selecting "color burn," but it works! At least it has so far. XD
And sorry about the double-post, but it's related to my last one, anyway. XD We need more active members! :o
So I'm going to preface this by thanking justaddcolor, whose absolutely brilliant tutorial on different color layers greatly assisted me in figuring out what it's supposed to look like. XD I'm going to use her examples so that there's something existing that can be compared. :)
Note: I use PhotoImpact XL - but I'm fairly certain it'll be the same for later versions. It should be a close match to 8 and 10, at least. This also assumes you know some basics, such as new image and floodfill. :P
First, you're going to need the image you want to add the layer to. For the testing purposes of this tut, I'm going to be using the same image used by justaddcolor.
Now, open a new image. Set the dimensions to 100x100 pixels and you have your brand new blank canvas! This tutorial is going to walk through the steps for making a color burn layer using the color #E3E9BD, so open up the Ulead Color Picker and in the bottom right corner, where it says "Hex" enter the code. You should now see this:
On your blank image, use the floodfill option to color your blank image, and voila. A color layer (almost). Now, we're going to use the retouch tool! Select burn:
Don't start burning just yet! There's one thing left to do. When I first started trying to color manga, I found the "Paint as Object" option to be extremely useful! Imagine my surprise when I found the option is available under the retouch tools, too! :O So we're going to use the "Paint as Object" option to create a new "layer" (object!) that is a burn of the color. I also used the "Wide Burn" preset:
Now, you can color! In one continuous stroke, color over the whole image underneath. It is very important that you do not end your stroke until the whole image is covered! Stopping and then starting when using the burn option (same with dodge) will make the image darker (or lighter for dodging), and you might get weird lines you don't want from overlappage. So try to get it all at once (and make the undo button your friend if you didn't get it the first time). After you're done, uncheck the "Paint as Object" mode option, and bam! You have a color burn layer!
Copy your new color burn layer, and paste it into the image you want to modify, like so:
But you're not done yet though! As you can see, the blend mode is set to "Always." So we're going to have to change it, or you'll never be able to see the image underneath. To get the effect we're going for, you're going to want to use the "Overlay" blend mode, selectable from the drop-down menu:
And voila! You have mimicked the color burn effect!
EDIT: AHAHAHA. I laugh at myself. If you don't want to go through all these steps, on the original image, paste a copy of the original color layer created by floodfill. Set it to Overlay, then use the burn retouch tool and cover over the whole color layer (without using the mode option) and you'll get the same effect. XD I blame the fact that I didn't figure this out on tiredness. I had to be up too early this morning. o.o;; I'm going to leave the tut, though, in case anyone has never used the "Paint as Object" mode. But yes, I do feel silly now. ;)
Here are some other examples with a side-by-side comparison! Each example will first show the color, then the color burn result by justaddcolor, followed by my result.
I think you get the idea. ;) There may be some very slight differences, but overall, the effect is an almost exact match.
Now, I've only tried this with color layers. I haven't tried to set a copy of the base/image to color burn yet, but since the process is easily repeatable, I believe the result may be the same (I hope XD).
Of course, if you're not creating icons, you'll need to adjust these steps as necessary to fit what you are trying to do, but hey, at least we can do it! ;)
If anyone has any questions or suggestions, please feel free to comment! I'd like to know if other people have success in replicating this, or if there's something easier I've missed (which, apparently, there was XD). Also, in the spirit of making tutorials....does anybody want to see anything in particular done? I kind of like doing these (even when they're not necessary, eh heh o.-).
Now all that's left for me to figure out is how best to mimic an "adjustment layer" in PI. x.X I think that one may actually be near impossible. :( I am slowly learning how to use some of the similar tools (Color Balance, Color Adjustment, etc), but I only know how to apply them to the active object, not the whole set of objects in the image
I read somewhere that the adjustment layer is like a "lens" that filters over the whole set of layers beneath, but since PI is object-based, I don't really believe there's anything comparable. :/ If I'm missing something, though, I'd gladly be corrected! :)